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Player comments and head tracking
Player comments and head tracking










In terms of your specific questions, all of the information we have publicly available on this topic is contained in the page I linked to above. We're well aware of how important latency is and the team internally is constantly finding ways to try to improve that, so definitely stay tuned for future updates on both the firmware and SDKs, but this information is accurate as of now.

player comments and head tracking

I would recommend inspecting the architecture diagram as well for a deeper understanding of how the stack works and what parts cause how much latency. When you change the buffer size to "Best Latency," as you've indicated you've done, that only affects Core Audio latency, which unfortunately only nets you single digit latency improvements. In fact, according to  on our site, you can expect end to end system latency, whether using Unity or native iOS to build your app, to be in the following ranges, depending on your preferred sampling period:ġ96 - 226ms at a 20ms sampling period (50Hz)ġ96 - 246ms at a 40ms sampling period (25Hz) You are correct that there is at least a 100 - 200 ms delay between your head rotation and the new position change from the audio source.












Player comments and head tracking